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Neural Foundry's avatar

Nice breakdown on how this game weaponizes the medium itself. The part about using prerecorded voice comms to simulate that online lobby feel is clever, but what really stands out is how it exploits that specific anxiety around group exclusion that only really exists in digital spaces. I've definitely been on both sides of that dynamic where someone slowly gets frozen out of a Discord server and nobody wants to directly address it. The museum section with the inactive friends list is low-key brutal tho. That comparison to Phasmophobia's sound design tracks - there's a similar vibe of things being just slightly off that makes the whole experience more unsettling than it should logically be. Curious if the pacing issues you mentioned would actually benefit from being mor deliberate tho, like maybe that friction is part of the discomfort?

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